Steam game

SLIME LOL

Grab some slippery pals and hop in to this quirky online multiplayer arena. Thousands of possible outfits. Upgrades, Ranks, and Real-time physics. What are you waiting for? Slime on!

Coming soon

By Slime llc

Windows
View on Steam
SLIME LOL - Slime llc. Popular.
Screenshot of SLIME LOL gameplay showing in-action mechanics Screenshot 2 of SLIME LOL - additional gameplay view Screenshot 3 of SLIME LOL - more gameplay footage Screenshot 4 of SLIME LOL - final gameplay screenshot

Overview

About this game

Currently Supported Modes


  • Volley, Soccer, and Hoops
  • Up to 4 versus 4

Equips make your slime bigger, faster, and stronger


  • Stats include Size, Jump Duration, Jump Power, Acceleration, Max Speed, and Nimbleness
  • There's also a standard mode available which makes all equips strictly cosmetic

Extreme Customization


  • 4096 Possible Item color drops
  • Tons of unique faces, caps, and skins

Democratically Elect Rule Modifications


  • Divide the court with a center wall to keep players on their side
  • Have a random ball size for each round in a match
  • Allow players to tumble and roll
  • And More!

Flash your fruit in RANKED PLAY as you advance to new mouthwatering divisions


Item Color Level System


Online Co-op Play with Friends


GamePad Support (360 Controller)



  • We currently provide very limited controller support. You can only controller your slime during a match, and with the 360 controller. We would like to eventually support custom key bindings and the ability to navigate the interface with the controller.

What else?

  • Achievements allow users to unlock exclusive new face equips
  • Watch Live Matches in real-time
  • Make bets and win gold pieces from other players
  • Buy items in the market with your match winnings

Frequently Asked Questions

  • Why is Mac/Linux not supported?
    Cross-platform builds and deployments take time we don't have to spare. For now, players on these platforms can access slime via a web browser.
  • Mobile Phone Play?
    If we are successful enough to produce a mobile app we will do so. Trying to maintain feature parity with the desktop application was not productive.

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