Steam game

Virtual Becomes Reality: A Stanford VR Experience

With Virtual Reality technology widely available, it’s more important than ever to understand its impact on people and society. Explore highlights of nearly two decades of research from Stanford's Virtual Human Interaction Lab and discover how we can use this medium to enhance our everyday lives.

Free June 30, 2021

By Jeremy Bailenson

Windows
View on Steam
Virtual Becomes Reality: A Stanford VR Experience - Jeremy Bailenson. Popular. Released June 30, 2021
Screenshot of Virtual Becomes Reality: A Stanford VR Experience gameplay showing in-action mechanics Screenshot 2 of Virtual Becomes Reality: A Stanford VR Experience - additional gameplay view Screenshot 3 of Virtual Becomes Reality: A Stanford VR Experience - more gameplay footage Screenshot 4 of Virtual Becomes Reality: A Stanford VR Experience - final gameplay screenshot

Overview

About this game

For nearly two decades, Stanford University's Virtual Human Interaction Lab has been a destination for world leaders, corporate executives, students, tourists, and community members to learn about the science behind Virtual Reality (VR).

It was simple - every Friday at 4pm, the first 24 people who showed up got a tour of the lab. Soon one tour a week wasn't enough to meet demand as groups from all over the world became curious about this new technology. Over the years, at least 15,000 visitors made the trip. But now, travel to Stanford is no longer required. We are bringing the lab to you.

In this immersive tour, you will learn about the power of presence, fly like a superhero, deepen your understanding of human impacts on the environment, become a football quarterback, meet Grover from Sesame Street, see yourself as another person, and even grow a third arm.

With VR technology now widely available, it’s more important than ever to understand its impact on people and society. Join us in exploring how we can use this powerful medium to enhance our everyday lives.

This piece is best experienced walking in a room scale set-up using both hand controllers. We also support seated and one-handed play. Note: One-handed play does not include the flying or third-arm scenes.

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