Overview
About this game
Playing as Henry Gray, you step into the epicenter of a living nightmare. Ghosts of the past, crazed patients, otherworldly entities—everyone here is out for your blood, and the asylum is now a trap.
Your main weapon, and your fatal vulnerability, is sound. Thanks to advanced voice recognition, the game detects your breathing, whispers, and panic. Control your emotions. Be quiet if you want to survive!
Descent Into Madness
In 1977, Henry comes to in a bathtub inside the psychiatric ward. He gasps for air, breaking the surface. The tub is filled with blood. Not his...
Become the protagonist of this surreal journey. You must escape into the bleak locations of Henry's past, where the line between reality and morbid delusion completely dissolves.
You are hunted by crazed guards, deranged psychopaths, cannibals, former patients, victims of inhumane experiments, cybernetic creations, and other entities that shouldn't even exist. But the most terrifying enemies aren't always hiding in the dark corridors. Sometimes, they wait inside Henry himself.
Fight using whatever resources you can find, solve puzzles, and piece together the truth behind the tragedy that shattered the hero's life.
Chilling Uncertainty
Every solved puzzle, every clue found, and every defeated enemy brings you closer to the truth. But are you ready for it?
As you venture deeper into secret laboratories and the eerie corners of Henry’s memory, you will realize that someone unseen is guiding you down this path of madness. Is it a friend, or a hidden enemy who wants you dead?
Advanced Voice Integration
The world around you reacts to your real-world emotions:
• Hold your breath to avoid giving away your position;
• Scream to distract enemies or buy precious seconds to escape;
• Taunt opponents with your voice to create openings for an attack;
• Use sound as a survival tool.
A microphone is highly recommended for maximum immersion, but the game can be fully completed without one.
Fight external threats, face your inner demons, and remember: in this world, nothing can be fully trusted.