Overview
About this game
WAKE UP. EVERYONE IS GONE.
You are the latest clone in a facility built to outlast death, dropped into a hand-painted solar system of hostile wildlife, broken machines, and orbital-scale problems. Mine your first resources by hand, then turn survival into infrastructure: factories, launch systems, weapons, and routes between worlds.
FIGHT ACROSS THE SOLAR SYSTEM
The Echo, an alien swarm, has spread across the solar system. Nests choke the landscape. Bosses lurk deep underground. Kill them to weaken the swarm, unlock new technology, and choose where to push next. Every world is a new expedition and a new fight.
A HAND-PAINTED SOLAR SYSTEM WITH REAL GRAVITY
Every planet pulls toward its own center. Walk around entire moons. Launch rockets that orbit, slingshot, and crash. No loading screens - just hand-painted worlds that feel lonely, strange, and worth the trip.
BUILD BASES. FEED THE WAR.
Start with nothing. Build outposts, wire up power, mine resources, and turn each planet into a foothold. Your machines make the fuel, ammo, gear, and materials that keep you alive. By endgame, your bases fire cargo between worlds, keeping you supplied while you raid alien hives on the far side of the solar system.
DIE, CLONE, REPEAT
You will get overwhelmed. You will run out of oxygen. You will crash land somewhere hostile and lose everything on your back. Clone back at your pod and go again. Death is cheap. Progress isn't.
Key Features
Pilot rockets, trucks, and jetpacks with real fuel, momentum, and gravity
Build bases with power grids, extractors, factories, and automated supply lines
Choose your route across Earth, the Moon, Mars, Mercury, Venus, and beyond
Fight The Echo with guns, grenades, flamethrowers, plasma, and heavy weapons
Defeat bosses to unlock new weapons, tools, and technology
Respawn through cloning to keep death fast and momentum high