Steam game

The Longest Walk

The Longest Walk is a deeply personal biographical walking-simulator game about my father's experience of living with depression.

Free September 9, 2022

By Alexander Tarvet

Windows Controller: full
View on Steam
The Longest Walk - Alexander Tarvet. Popular. Released September 9, 2022
Screenshot of The Longest Walk gameplay showing in-action mechanics Screenshot 2 of The Longest Walk - additional gameplay view Screenshot 3 of The Longest Walk - more gameplay footage Screenshot 4 of The Longest Walk - final gameplay screenshot

Overview

About this game



The Longest Walk is a deeply personal biographical walking simulator game about my father's experience of living with depression and suicidal thoughts. The game was created using audio recorded from a 54-minute-long interview that I conducted with my dad, which was then edited into this approximately 9-and-a-half minute long playable experience.

The aim for this game is to help reduce feelings of isolation and encourage those who are struggling with depression or experiencing suicidal thoughts to reach out for help. Through my father's sharing of his personal experience in an open and frank manner, this game seeks to raise awareness of and provide an insight into what it is like living with depression in order to provoke discussion and help tackle the stigma about opening-up about mental health issues.

Whilst my father's experience and the locations depicted in the game are specific to him, the thoughts, feelings, and message conveyed through his recollection of lived experience are universal.



The Longest Walk is now playable on Steam Deck! Please use the following settings for best performance and subtitle readability:
- Subtitles: Standard
- Graphics: Optimised

Players using a gamepad or Steam Deck can invert the Y-Axis by holding LB (L1) and tapping RB (R1) on the gamepad.



This free game is part of a series of documentary-inspired biographical game prototypes that I am developing for my PhD at Abertay University - Funded by The Northwood Charitable Trust - and was inspired by games such as Dear Esther (The Chinese Room), Actual Sunlight (WZOGI), and That Dragon, Cancer (Numinous Games). This game is published under the Abertay Game Lab practice-based research group by Somewhat Unsettling.

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