Overview
About this game
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About the Game
Flat in shadow. Tall in light.
Shine to raise. Absorb to flatten.
A first-person puzzler for the people who still keep a portal gun, a camera, and a perspective shift bookmarked in their library.
Shine light to give shadow weight.
A flat square unfolds into a staircase. A fragile outline turns into a towering pillar. Light grants mass, collision, gravity — and once it's solid, you climb it, push it, drop it.
Absorb light to switch Physics off.
A rolling ball lies still. A wall becomes a doorway. Mass vanishes — and what blocked you now lets you through.
The mechanic keeps growing.
Mirrors duplicate. Lenses resize. Merging fuses two forms into a new one.
Three chapters deep. Five mechanics that learn to talk to each other.
The deeper you go, the more the rules combine.
Built to escalate — never just adding, always recombining.
3 chapters · 6+ hours · 60+ Stages.
A world that watches you solve it.
An unnamed Administrator built this place to be flawless. A marble museum gives way to an office that repeats one hallway too many times, and finally to a black-and-white space where memory leaks through the walls. The architecture is your second puzzle — read it carefully.
Watch out for the beings hiding in the shadows...
[Audio]
All music and sound effects are based on original compositions by our audio director. Some were further refined using AI audio tools, with all output reviewed and edited by our team.
[Localization]
Korean, English, Chinese, and Japanese were translation reviewed by human. Other supported languages were translated with AI assistance. Community feedback on translations is welcome via Discord or Steam community.