Steam game

Eon of the Green: Area Crescent

A secret scientific research program sends your mind one billion years into the future, to Eon of the Green. Live up to your quests as xenobiologist, explore unknown organisms and understand how they work together to save the most precious: life itself.

Coming soon

By Drifted Matter / Studio Waterzooi

Windows macOS
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Eon of the Green: Area Crescent - Drifted Matter / Studio Waterzooi. Popular.
Screenshot of Eon of the Green: Area Crescent gameplay showing in-action mechanics Screenshot 2 of Eon of the Green: Area Crescent - additional gameplay view Screenshot 3 of Eon of the Green: Area Crescent - more gameplay footage Screenshot 4 of Eon of the Green: Area Crescent - final gameplay screenshot

Overview

About this game

Play the free-to-play prologue to the game:

Story

Your code name is Agent J. It's been a few weeks now since you had to take on this job as a researcher at a project shrouded in mystery and red tape. Confined in a laboratory your only contact is your colleague, Agent C. She assists you in your research, has all the details but asks even more from you. Time and again you will time project into the future to explore 'our' world that's already for a long time not our world anymore. They give you the task to explore 'Area Crescent', an intertidal zone inhabited by strange creatures. Agent C is part of headquarters and forwards, no doubt, your answers to her superiors but also seems to sympathize with you. You were able to built some trust with her. Let's see if she will take your side should push come to shove...

Gameplay

You'll dive into complex dialogues with Agent C and your answers shape the story. You manage your transmissions into the future and take decisions which areas you explore as well as which processes you analyze. Visit 'Area Crescent' and make sure to satisfy your superiors. But there is more: yet uncharted areas that are waiting to be explored.

Key features:

  • a flow of dialogue with much attention to detail that gives a realistic feel
  • dozens of audiovisual cutscenes; throughout these the player can take different actions to investigate the world's creatures
  • manage your findings, classify and extract further information about them; you need these during your dialogues

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