Steam game

元卡牌2 MetaCard2 序章 Prologue

Building on the rich card entries of the first generation, this game innovatively incorporates the concept of projectiles. With strategic card combinations and projectile aiming and bouncing features, it guarantees you a refreshing, one-of-a-kind experience with no alternatives online!

Free April 30, 2024

By KY Games

Windows
View on Steam
元卡牌2 MetaCard2 序章 Prologue - KY Games. Popular. Released April 30, 2024
Screenshot of 元卡牌2 MetaCard2 序章 Prologue gameplay showing in-action mechanics Screenshot 2 of 元卡牌2 MetaCard2 序章 Prologue - additional gameplay view Screenshot 3 of 元卡牌2 MetaCard2 序章 Prologue - more gameplay footage Screenshot 4 of 元卡牌2 MetaCard2 序章 Prologue - final gameplay screenshot

Overview

About this game

This is the prologue version I used for trial play. If you think it's good after trying it, you can click the link below to buy the official version, or add it to your wish list. Thank you for your support~

The world’s first card + survivor + tower defense

Control two characters at the same time, innovative experience, no replacement in the entire network!

Cards + mowing = strategy * violence
Pinball + Auto Chess = Micro Management * Auto Battle

1. You can also play strategies in real-time battles

Rich card entries and artifact mechanisms support pre-war strategies!

Automatic slow motion when dragging cards, you can also play strategies during battle!
Mowing the grass monsters, challenge the BOSS, a double experience without duplication!

2. Dual characters


True dual characters, independent card pool, two-hand card dual-line operation without switching.
Character cooperation triggers combination skills to achieve 1+1>2
Wind Slash + Black Hole = Tornado
Flamethrower + Flame Knife = Hellfire
Projectile + Whirlwind = Scatter all over the sky
More combination formulas are waiting for you to try!

3. Manual or automatic

Rich card and artifact mechanisms, which can be micro-managed manually or automatically.

Various projectile characteristics such as splitting, rotation, rebound, knockback, and adsorption can be combined at will, and manual aiming can meet your micro-control needs.
Various fully automatic mechanisms such as automatic triggering, chain triggering, and conditional triggering, combined with summoning flow, can meet your idle needs.

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