Overview
About this game
Strings of Fate XI: Magic Dream is a party-based RPG set in a hand-crafted world.
Five heroes. Similar dreams. A mysterious force that brings them together.
Long ago, Litéa was a flourishing planet. Humanity had nearly conquered time and disease, and ships were launched into space to find others like them. And they found them. But the response did not come from friends. A technogenic signal attracted the attention of what humanity came to call Evil, and its power — "MAGIC" — Materially-Aggressive Generation of Other Phenomena. The world collapsed. Hordes of monsters from other worlds poured through rifts in space.
Five scientists managed to seal the source of Evil deep underground. But magic remained. Its currents still permeate Litéa to this day. And the monsters did not disappear — they spread across the planet everywhere: in forests, swamps, mountains, and ruins.
Over a thousand years have passed.
Technology has been forgotten. People have learned to survive and coexist with magic. Kingdoms wage war, monsters prowl the roads, and the ancient Evil, imprisoned in the depths, is beginning to stir. Its servants seek a way to free their master.
And at this time, five strangers begin to see the same dreams. They do not know each other, but the dreams lead them along the same path. Who is sending the dreams? Why? The answers are hidden in ancient prophecies, dungeons, and magic that has yet to be understood.
You will command a party of five characters:
Kevin Hart — a miner with an iron will.
Amelia Lavenatin — an herbalist, healer, and keeper of ancient knowledge.
Salem Björn — a hunter with a sharp tongue and an even sharper bow.
Veina Rewald — a guardian, the "Maiden of Honor," faithful to her duty.
Allan Metrielle — a half-elf mage who has learned the price of knowledge.
Each has their own story, personality, and goals. They will argue, joke, support each other, and change throughout the game. You control not just heroes — you control a living party.
Explore a world crafted by hand by an artist.
Six square kilometers of open territory. Forests, deserts, swamps, mountains — biomes that transition seamlessly, creating a living and diverse landscape. Seventeen dungeons. One hundred and sixty quests. Over six hundred NPCs with their own stories.
Time of day, changing weather, hunger, and fatigue all affect what happens. Shops operate on a schedule, horses and boats run on a timetable, and some quests are only available at certain hours. Litéa does not wait — it lives its own life.
Everything classic RPG fans love is here: seven schools of magic, dozens of spells, many weapon types and armor sets, thousands of items and artifacts. But Strings of Fate XI does not simply copy the past — it builds upon it.
What new awaits you:
Interactive world: logic puzzles, unusual objects, collecting, gathering. Every object demands attention and a solution.
Living dialogues: party members talk to each other, react to events, and change their relationships with one another as the game progresses.
Time as a resource: some quests are only available at specific hours. Late? You'll have to wait.
Death with a choice: the Guardian offers several paths back — and each comes with its own price.
Develop your heroes, seek out teachers, experiment with potions, explore dungeons. Every skill point changes the tide of battle. Every level opens new tactical horizons.
For those seeking a true RPG
Strings of Fate XI: Magical Dream is made for fans of classic party-based RPGs — and for those just discovering the genre. If you value deep storytelling, exploration, and character progression — this world awaits you. If you're looking for something new within a familiar formula — you'll find it here.
Litéa has fallen. But it can be saved. Assemble your party. Follow the dreams. Find the answers.
The fate of Litéa is in your hands.