Overview
About this game
Darkness isn’t just a hiding place. It’s a trial.
848. While the nobility of Orlund drowns in decadence, ordinary citizens scrape by in the filth of the Slums. You are Envent Nocht, a man who has lost everything except the ability to move without a sound. To reclaim your life and alter your destiny, you must infiltrate the city’s most heavily guarded estates.
But remember: in Orlund, a thief is only alive until their first mistake.
A Thief, Not an Executioner
Forget open combat. Your weapons are patience, knowledge of the terrain, and the ability to remain unseen. Each level is a tactical puzzle requiring you to calculate guard routes and seek out alternative paths.
The Art of Lockpicking
Every door and chest is a barrier between you and your goal. Utilize a unique lockpicking system that demands concentration and finesse. Become a master for whom no lock remains shut.
Key Features:
True Stealth: Zero kills. Complete the game using nothing but your wits and the environment.
Unique Lockpicking: An original lock-manipulation mechanic that turns every heist into a high-stakes challenge.
A Shadow with Character: The darkness offers safety, but it harbors hidden threats that can undo a careless thief.
Behind every picked lock lies a dark secret. Behind every secret, someone's life.