Steam game

Stuff to do

A puzzle horror game inspired by the works of David Lynch and Harlan Ellison. Three developers disappeared inside their own game. Now you are stuck in it as well. Find them and discover what happened. Do stuff. Check your pulse. Escape the rabbit hole.

Coming soon

By RexCorp

Windows Linux
View on Steam
Stuff to do - RexCorp. Popular.
Screenshot of Stuff to do gameplay showing in-action mechanics Screenshot 2 of Stuff to do - additional gameplay view Screenshot 3 of Stuff to do - more gameplay footage Screenshot 4 of Stuff to do - final gameplay screenshot

Overview

About this game

You are PLAYER_

_and the BOARD needs to solve the case of the missing DEVELOPERS.

An abandonware_ 

_will be your place of investigation. Explore it, find out what happened during development and finish the tasks while a hidden path appears before you.

Stuff to do_

_How much stuff? You don't know. The important question is: why?

Remember not to get overwhelmed.

Use the DEVICE, your GESTURES and other OBJECTS. Did you leave something behind? Maybe, and it is that doubt the one that will alter your perception. Your vision will change and so will the space. Some things might appear out of nowhere, or maybe it is just your mind playing tricks. Who knows? Your perception will be tested and new things could be lurking around you. Just remember to breathe and... Check your pulse.

What will happen to you?:

  • Point and click movement inspired by classics like Myst. The game encourages you to explore it to solve the mistery of the developers.

  • Experimental minimalist gameplay: just the mouse (with a scroll wheel). No menus. Find out the rest.

  • Logical puzzles: with different levels of difficulty that will force you to pay attention and use your senses.

  • Retro style. Less is more and here the atmosphere demands it.

  • An atmosphere inspired by the works of David Lynch and Harlan Ellison.

  • Non-jumpscare horror with an emphasis on environment and narrative.

  • Playing with unease in order to create an intriguin experience. Each opportunity to leave the game is unique. You will have to decide whether to accept it or continue without knowing when or where the next one will arrive. Who knows how far the rabbit hole goes.

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