Overview
About this game
Slow Roads is a casual driving game designed for long, cathartic journeys on quiet, scenic roads. Escape into endless procedurally-generated landscapes with configurable locations, road styles, seasons, lighting, and vehicles. Generate a world, set the weather to suit your mood, and just drive.
Endless driving zen

Chase the horizon through endless, ever-unique landscapes. Disconnect from stress while you roll through valleys, forests, and fields, at whichever speed scratches the itch.
Configure your road

A novel procedural engine generates the landscapes and roads organically, meaning every road you generate is unique, and no two corners are alike. Choose from single-track dirt roads up to 4-lane highways, and from straight lanes to winding corners. World generation is seeded, allowing you to revisit your favourite roads or share them with others.
Have the weather suit your mood

Instantly switch between different locations, seasons, weathers, and time-of-day. Toggle through pre-set options at the touch of a button, or enable the daylight cycle for a more dynamic drive.
Style your ride

Choose your vehicle and customise its style and physics settings, with controls over colours, wheels, engines, handling, and more. Turn any vehicle into a rugged off-roader or rapid track car.
Casual or sim-style driving

Define your own vision of driving zen with controls for steer assist, camera pose, optional traffic, and more. Sim enthusiasts can enjoy a configurable cockpit view and support for controller and wheel input*
*Please note that force feedback support is not currently supported by the engine, but this may change by release
Just drive

Free yourself from objectives, challenges, or pressure; simply soak in the views at your own pace. You can even let the car drive for you, with options for automatic steering, automatic speed control, or full autodrive.
Steam-exclusive features
The Steam version is a sizeable expansion of the web version, with dozens of exclusive upgrades and features:
More locations set in other parts of the world, including the US and Europe
More road style options, including off-road trails and multi-lane highways
More vehicle options
Vehicle customisation, both for style and physics tuning
Combustion engines and manual transmissions as options for all vehicles
Configurable traffic modes
A music interface for playing from local files or public radio stations
Improved controller support, including UI navigation
Profiles for saving your progress and settings
Expanded gameplay and graphics settings
Improved scenery details and high-definition assets
Achievements and mementos from your travels
The web version will remain freely available and will continue to receive small updates into the future, but will represent a minimal experience of the game.
Ongoing development

Slow Roads is a living project with new features, locations, and vehicles in continuous development even beyond release. The roadmap is long, and while the following features can't be guaranteed, the goals for future updates are:
A scene editing tool which helps you to craft your ideal road
New locations, featuring mountains, oceans, tunnels, and more
More vehicles, with improved physics
Improved graphics features for lighting, weather, and environmental detail
Multiplayer game modes, for shared driving or competitive gameplay
These are intended to be free updates to the core game, added after the initial version 1 release. There are no plans to gate any future features behind DLCs.
Human made over 5 years
No AI has been used to generate any of the code or assets used in Slow Roads; this has been a purely human endeavour from the beginning of the project in 2021. Slow Roads is a solo-developed project, built with a decade of industry experience. Assets are created first-hand where possible, with most textures hand-drawn or composed from local photography. I believe AI should have no place in artistic exploits, and it will never be used for generating any elements of Slow Roads. Please note that procedural generation is not a form of generative AI; the procedures involved are carefully-designed mathematical functions used to generate the environments according to specific rules, with directed creative intent.