Steam game

守卫地下城

A dungeon defense game with light strategy and roguelike builds. Recruit units, collect traps and relics, and defend the village from monsters rising from the dungeon. If you fail, the village falls and the 7-day loop begins again.

$4.99 April 28, 2026

By Fruit Platter Hermit

Windows Controller: full
View on Steam
守卫地下城 - Fruit Platter Hermit. Popular. Released April 28, 2026
Screenshot of 守卫地下城 gameplay showing in-action mechanics Screenshot 2 of 守卫地下城 - additional gameplay view Screenshot 3 of 守卫地下城 - more gameplay footage Screenshot 4 of 守卫地下城 - final gameplay screenshot

Overview

About this game

Dungeon Gatekeeper is a combat strategy game that combines light roguelike elements with side-scrolling action.
You will travel to villages to defend them. As the final line of defense, each time you arrive at a new village, you will start from scratch: cultivate combat units, obtain mechanisms, build your lineup, and then enter the dungeon to guard it, preventing monsters from pouring out...

  • Combat
    Each village’s battles start from zero. Each run lasts around 7 in-game days, with different stages each day. Players must deploy mechanisms and combat units according to the stage conditions to defend today’s dungeon.

  • Purchasing Equipment and Items
    The town’s guild has a shop where players can buy various equipment to enhance their combat abilities.

  • Hiring Deployment Units
    Deployment units can also be hired. Recruit units according to your needs!

  • Growing Deployment Units
    Hired units also need to be strengthened. Players can use gold to upgrade units. Reasonable gold usage and experienced training are key.

Make good use of the dungeon mechanisms and defend the dungeon entrance.
In this real-time strategic tower defense game filled with challenge, recruit unique combat units, use items, collect equipment, and build your own defense line to resist the terrifying waves of enemies.

About the Developer:

This game is created by a solo developer, responsible for programming, art, and design.

I play all kinds of games, and my ideas tend to be a bit unconventional—this game is probably a reflection of that.

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