Steam game

Exilus Viper

Awaken as the Nav Shard—one of five A.I. fragments aboard a mysterious fighter-jet. Battle through branching stages in a neon-infused vertical shmup. Combine elemental powers, and fight your way to the Void. No retries. No rewinds. This is Exilus Viper.

$6.99 May 28, 2025

By polygon workshops

Windows Controller: full
View on Steam
Exilus Viper - polygon workshops. Popular. Released May 28, 2025
Screenshot of Exilus Viper gameplay showing in-action mechanics Screenshot 2 of Exilus Viper - additional gameplay view Screenshot 3 of Exilus Viper - more gameplay footage Screenshot 4 of Exilus Viper - final gameplay screenshot

Overview

About this game

Arcade Shoot'em Up Combat

Take control of the Exilus Viper, and the bizarre new powers and mysteries awaiting in Wildspace.

A vertical bullet hell where memory, instinct, and precision are all that stand between survival and oblivion.


Learn fast. Adapt faster.

                                                                                                                                                        

Challenge Based Stage Progression

Blast your way through the 8 stages, via 8 different routes, in a challenge based “Outrun-lite” progression system.


                                                                                                                                                        

Gameplay Mechanics

Player Collisions

  • Player hit box is the smaller central diamond (A.I. cluster shard)

                                                                                                                                                        

UI Tags

  • Avoid enemy bullets, (bullet behaviours represented through shape, animation, and color).

  • You will not take damage from collisions with enemy hit boxes,  ("Target" UI tag).

  • You will take damage when colliding with highlighted environmental objects, ("Warning" UI tag).

                                                                                                                                                        

Player Hull Points

  • Lose 1 HP per instance of damage taken

  • Gain 1 HP via stage selection

  • Gain an additional 2 HP when selecting easier stages

                                                                                                                                                        

NO CONTINUES

  • When your HP reaches zero, your current run will end, and your score will be registered.

                                                                                                                                                        

Scoring

  • Chain based score multiplier - Keep your chain alive for higher scoring runs!

  • Enemy Rarity based score bonuses - Tougher enemies = More scoring!

                                                                                                                                                        

Exilus Beam (Super)

  • Charge your Exilus Beam (super) by defeating enemies with your Primary Weapon

  • Unleash the power of the Exilus Beam and leave your lesser enemies in ruin, or make tactical bullet cancels against tougher foes!

                                                                                                                                                        

Early Access and Roadmap

Exilus Viper is our first game, and therefore it will take plenty of additional work and updates before we will consider it ready for full release.

Obviously we will greatly benefit by receiving feedback from our players, as we do our best to balance and refine the base game.

The following is a very rough “Seasonal Roadmap” of our intentions during early access :

Plans inevitably change, especially when considering community feedback, but we feel our Seasonal Roadmap should be achievable given our progress up to this point.

Please head to our Community Hub here on Steam - and share your thoughts on Exilus Viper, and we will do our best to continue improving the game, and incorporate your feedback!
                                                                                                                                                        

Beyond Early Access

Preliminary work has already begun on a sequel to EV, and we also have plans to expand our universe into other genres, but these things take a serious back seat during EV’s early access period.

                                                                                                                                                        

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