Steam game

Quantum Conscience

In this unconventional visual novel, the player controls the story by choosing whether to use the main character's ability to read people's minds. As an agent of an intergalactic society of freedom fighters, Blaire's telepathic skills can be used in the name of freedom, or to manipulate others for power.

$4.99 June 9, 2015

By Woodsy Studio

Windows macOS Linux
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Quantum Conscience - Woodsy Studio. Popular. Released June 9, 2015
Screenshot of Quantum Conscience gameplay showing in-action mechanics Screenshot 2 of Quantum Conscience - additional gameplay view Screenshot 3 of Quantum Conscience - more gameplay footage Screenshot 4 of Quantum Conscience - final gameplay screenshot

Overview

About this game

Within a galaxy of terraformed planets, a secret war rages between two intergalactic agencies. One of them—ARCHON—is developing the technology to invade people’s minds. They have already tyrannized a planet called Teballai, and hope to use their mind-reading technology to spread their power across the galaxy. A second organization—FOE (Freedom Organization of Elites)—wants to destroy ARCHON’s technology in the name of freedom. When a young FOE soldier (you choose the gender) named Blaire obtains the ability to read minds from an ARCHON experiment, she finds her loyalty torn between both sides. Whether Blaire helps the enemy or defeats them depends upon your use of her power.

One of the hallmarks of the traditional visual novel is a branching story line. This is typically accomplished via choices forced on the player. In some of the most complex visual novels, there are dozens of these choices and multiple endings. I call Quantum Conscience "experimental" because it seeks to do away with these choices. Outside of the very first few minutes of the game, in which the player chooses to be a male or female protagonist and answers some questions about their background, there are no forced choices. Rather, the player character--a soldier in the far-flung future--is given the power to, at any time, read the minds of the other characters.

How often Blaire, your protagonist, uses this power is entirely up to the player. Starting from the middle of chapter one, it is almost always available, and the only way the player interacts with the story. The consequences of the knowledge Blaire gains (or doesn't) changes how Blaire acts and how other characters react to Blaire.

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