Steam game

Hellpress

Top-down RPG set in a fantasy medieval world of Hellpress brought to you by a single developer as a love letter to old-school RPGs.

Coming soon

By PandaBox

Windows
View on Steam
Hellpress - PandaBox. Popular.
Screenshot of Hellpress gameplay showing in-action mechanics Screenshot 2 of Hellpress - additional gameplay view Screenshot 3 of Hellpress - more gameplay footage Screenshot 4 of Hellpress - final gameplay screenshot

Overview

About this game

Hellpress: The Brotherhood is a 2D top-down RPG game set in a fantasy medieval world of Hellpress brought to you by a single developer as a love letter to old-school RPGs. Form a group of 1–3 characters, members of a mysterious organization by the name of The Brotherhood, sent to the kingdom of Ardis to investigate and uncover a series of mysterious murders. Travel through war-torn lands, unravel mysteries, battle enemies, make new friends, build your reputation with various factions, and discover what is really going on.

Key features:

  • unique bosses and mechanic

  • variety of enemies

  • handcrafted world to freely explore

  • variety of abilities to learn

  • Rich and detailed story

  • Investigation system

  • Story choices

  • Minigames

  • Easter eggs

  • Puzzles

  • Secrets

  • And more...

Midar’s Guide to the Ardis Conflict – 27 AC

An excerpt from a field manual used across surviving territories

The world once again teeters on the edge of chaos, barely 27 years after The Collapse. Fear and hatred toward the Caascals intensify. Oppressed and hunted, they form a rebel collective in a desperate pursuit of justice, a move that triggers the first war of the New World.

28 AC. The Rebel Collective calls for peace. The Alliance responds with strict terms:

  • No Caascal may ever hold high office;

  • All Caascals must be trained in new state-run schools and use their abilities only for sanctioned purposes;

  • Caascals will be publicly registered and monitored. Any Caascal who steps out of line is declared an enemy of the New World and becomes a wanted target;

In return, the Rebels demand:

  • All Caascals be recognized as legal citizens of their birth states;

  • The Collective be officially acknowledged as The Voice, with full authority over Caascal training and capability assignment;

  • Research into Echo abilities continue without interference;

Both sides agree. This fragile peace becomes known as the Resonance Accord.

59 AC. As the annual summit of the Council of Nations nears, A young Caascal named Kairo, near the ruins of Riada, is ready to hit the road once again. Is he prepared enough?

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