Steam game

Fluxkeep

2D Platformer that incorporates rogue-like elements. Explore the Endless Corridor or try to complete Challenges. Use the built-in Editor to create and share your content.

$4.99 April 17, 2026

By ProjectAscha

Windows
View on Steam
Fluxkeep - ProjectAscha. Popular. Released April 17, 2026
Screenshot of Fluxkeep gameplay showing in-action mechanics Screenshot 2 of Fluxkeep - additional gameplay view Screenshot 3 of Fluxkeep - more gameplay footage Screenshot 4 of Fluxkeep - final gameplay screenshot

Overview

About this game

Fluxkeep blends 2D platforming with roguelike enhancements.

While exploring the Endless Corridor, you may find Blessings, Artifacts, and Curses that can affect your gameplay.

You can also try to beat Challenges or use the built-in Editor to create and share your own.

Endless Corridor:

Blessings, Artifacts, and Curses can be acquired while exploring the Endless Corridor, which can affect your gameplay.

You have the option to choose the path you take on each floor to find more Blessings or avoid trouble.

An export system is available for this mode to export your current state.
You can play from this point (again) or share it with a friend.
(Note: Challenges and achievements are disabled while friends play this way.)

Challenges:

Challenges are standalone rooms or floors.
Medals can be earned by meeting the time requirements.

Challenges can have Medals for two modes:

  • Perfect Heart, complete the challenge without taking any damage.

  • Pure Speed, your time is everything that counts.

In addition, there is a Leaderboard where you can compare your best performance with other players or friends.

Editor:

The game has a built-in Editor that allows you to create your own Challenges or Rooms that can be utilized in the Endless Corridor.

Your creations can be uploaded to the Steam Workshop, where they can be downloaded and played by anyone.

There is also an option to activate Public Leaderboards and an Anti-Cheat system for your Challenges.

Credits:

A Game made by: Andreas "Ascha"

Character Animator: Gustavo Prestes "GuZArt"

Soundtrack: Peter Roberts - CopperCloudGameAudio

Sound SFX: Mark Shwedow - Lineout Studio

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