Overview
About this game
ORIGIN STORY OF THE TetrX
THE CODEMAKERS.
LEGENDS FROM BEFORE TIME
"Before the first star ever burned, before matter or light had names, before the ticking of time itself… there was the Auric Order—a race older than physics, older than causality, older than the concept of “before.” They drifted in the Primordial Expanse, a realm of pure potential where realities had not yet been born and the laws of existence slept unborn within the void.
The Auric Order were architects of creation. To them, universes were not accidents but artworks, vast living canvases on which they experimented with form, energy, consciousness, and fate. Their purpose was simple yet unfathomable:
to seed new realities and watch what life might learn when given the freedom to evolve.
THE ENGINE OF CREATION
After aeons of refinement, the Auric Order built their greatest invention: The Caelus Engine, a cosmic-scale machine capable of igniting entire universes—Big Bang events initiated through perfect orchestration of energy and possibility.
It was a machine not just gears and metal, but also a lattice of metaphysical components—each a rune of reality, each a law unto itself. It could weave constants, sculpt dimensions, breathe entropy, and set the arrow of time into motion like a conductor raising their baton.
With the Caelus Engine, the Auric Order created countless universes, each more intricate than the last.
But then came the Final Experiment. The one meant to surpass all others. This universe. Our universe.
THE CATACLYSM OF BIRTH
When the Auric Order activated the Caelus Engine for the final time, the Expanse shuddered. The unformed cosmos swirled with unprecedented complexity—too much complexity.
Something happened that no Auric had foreseen.
As the Engine ignited the singularity, the infinite energies of creation surged backward through the device. A chain reaction tore through its lattice, shattering it into 30,000 fragments—each one containing a fundamental aspect of the Engine’s power.
Those fragments were hurled outward into the newborn universe, carried on the first tidal waves of expansion. Each fragment became hidden within galaxies, inside stars, beneath planets, embedded in the quantum fabric itself.
The Auric Order—caught in the shock-wave of the detonation—vanished. Whether they were annihilated, transformed, or scattered like their creation is unknown.
What is known is this: When the Caelus Engine broke, it wove its pieces into the very structure of reality. The universe as we know it is full of subtle anomalies—impossible physics, latent energies, inexplicable phenomena—all remnants of the Engine’s shattered components.
THE MISSION
Countless civilizations have risen and fallen, unaware of the hidden relics slumbering around them. But some have awakened to the truth. Whispers surface in ancient star-maps, encrypted transmissions, lost artifacts humming with unnatural power. All point to one undeniable revelation:
The 33,333 engine fragments are still out there.
if they are found, the Caelus Engine could be rebuilt.
Rebuilt to understand our origins. Rebuilt to command creation itself. Rebuilt to open a path to the lost Auric Order—if they still exist beyond the veil of our universe.
You are part of the expedition tasked with the impossible:
Find the fragments. Recover the lost pieces of the Caelus Engine. Rediscover the power that forged existence itself.
For scattered across this vast universe lie the key to creation—and the universe, aware of its own birth, is waiting to see if you dare to claim it."
And thus the 'TetrX 360 - Eons of Time' adventure begins...
INITIAL RELEASE NOTES
Over the next 48 months a total of 33,333 levels will be released, culminating in a cinematic ending to wrap(?) this story line. We already have a dozen spin-off games planned (the imagery on some levels cries out for standalone games.)
Here is what’s coming for TetrX360 in 2026-2027:
In-app purchase. There will be a lot of upgrades to own.
Full sound effects, not just music
Multiplayer support for a very unique experience
Co-Op support
Controller support
Three different play modes
Thousands of new levels
Completely different game-play to supplement the well-known ‘falling blocks’ scheme
All levels will be fully animated. And we do mean fully animated
Interactive IO will be introduced
iOS support for iPad
a special edition 4K version for unreal, high-definition graphics and gameplay
Competition(s) with grand prizes
Good gaming.
hundreds of awesome of the new blocks

one of the playing fields
The Portal. Gateway to all adventures.