Steam game

Beneath their Names

You are a scholarship student at the secluded Veir Academy. Two heroines. Nora or Lika? Trust or distance? Submit to the system — or break it? An introspective visual novel about tension, closeness, and silent choices.

$4.99 November 13, 2025

By Owl's Howls

Windows
View on Steam
Beneath their Names - Owl's Howls. Popular. Released November 13, 2025
Screenshot of Beneath their Names gameplay showing in-action mechanics Screenshot 2 of Beneath their Names - additional gameplay view Screenshot 3 of Beneath their Names - more gameplay footage Screenshot 4 of Beneath their Names - final gameplay screenshot

Overview

About this game

You are a scholarship student invited to the Weir Academy, an aristocratic educational institution hidden from outsiders.

Amidst strangers' glances and locked corridors, you meet two students:

Nora is sharp, predatory, calm. She knows how to ask questions without saying them out loud. Flirting is a strategy for her. Silence is control.

Lika is quiet, reserved, and unbroken. Behind her aloofness lies tension and vulnerability that cannot be fixed, only accepted. She does not seek allies. But if you are close to her, it means more than it seems.

You gradually become closer to one of them.

You choose whom to trust.

And you don't always realize when you've made that choice.

The deeper you dive, the harder it is to understand what exactly you are choosing—the person, the truth, or the side.

You can distance yourself.

You can let someone in.

You can follow the system's path.

Or you can destroy everything.

  • Introspective narrative. You are an observer, and at the same time, the only one who can ask uncomfortable questions.

  • Two complex heroines. You will never fully understand them. But you can decide which one you want to try to understand.

  • Restrained romance. Only tension, trust, and the risk of getting closer.

  • Quiet resistance. The academy does not demand your obedience. But it tests how long you will stay on the sidelines.

  • The aesthetics of a closed world. Gothic architecture, tea in silence, rooftops, archives, blankets, and tightly closed doors.

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Thank you for stopping by.

This is my first game as a developer.

I put everything I love into it: introspection, tension, choices without templates — and characters you can't help but care about.

I hope you enjoy it.

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Music by Maarten Schellekens.

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