Steam game

TAKE OUT

Take Out is a new type of emotion-tracking game that fuses the visual immersion of webtoons, the choice-driven storytelling of visual novels, and the interactive play of rhythm games.

Coming soon

By ULTARI

Windows
View on Steam
TAKE OUT - ULTARI. Popular.
Screenshot of TAKE OUT gameplay showing in-action mechanics Screenshot 2 of TAKE OUT - additional gameplay view Screenshot 3 of TAKE OUT - more gameplay footage Screenshot 4 of TAKE OUT - final gameplay screenshot

Overview

About this game

Game Introduction

Take Out is a new type of emotion-tracking game that fuses the visual immersion of webtoons, the choice-driven storytelling of visual novels, and the interactive play of rhythm games. Over 30 in-game days, players experience daily life with the android Morning, where their choices unfold as professionally illustrated webtoon cutscenes. Each night, the emotions accumulated throughout the day are transformed into music, which players experience through rhythm gameplay — forming a unique three-layered subculture system.

Core Features

Visual Novel × Webtoon Integration:
Depending on the player’s emotional choices, key moments are unlocked as professionally illustrated webtoon scenes. Rather than simple CGs, these high-quality webtoons visualize emotional climaxes, blending the joy of reading and the thrill of viewing into one seamless experience.

Sound Charging System (Rhythm Gameplay):
Each day’s emotional data transforms into a unique melody that becomes playable in the rhythm game, recharging the player’s energy for the next day. The deeper the emotions, the richer the music — dynamically affecting the difficulty and rewards through an organically connected system.

Band Story and Music Integration:
The story of forming the band Take Out—featuring the protagonist, Morning, and their companions—unfolds through webtoon episodes. Busking and concert scenes are experienced firsthand via rhythm gameplay. As the story progresses, original tracks are unlocked and dynamically rearranged based on emotional metrics, ensuring each playthrough feels fresh.

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