Steam game

We Are So Cooked

You and your friends are in trouble. Big trouble. You’ve accidentally killed someone, and now you have to get rid of the evidence. "We Are So Cooked" is a 1-4 player co-op physics-stealth game where the objective is simple: Get the body to the exit. The execution? That’s the hard part.

Coming soon 2026

By Dwarven Brothers

Windows
View on Steam
We Are So Cooked - Dwarven Brothers. Popular. Released 2026
Screenshot of We Are So Cooked gameplay showing in-action mechanics Screenshot 2 of We Are So Cooked - additional gameplay view Screenshot 3 of We Are So Cooked - more gameplay footage Screenshot 4 of We Are So Cooked - final gameplay screenshot

Overview

About this game

IT WAS AN ACCIDENT. PROBABLY.

DEAD WEIGHT

A dead body is heavy, floppy, and incredibly awkward.

  • Solo Struggle: Dragging the body alone is slow and leaves a bloody trail.

  • Team Lift: Grab a limb each to move faster, but coordinate carefully—if you pull left and your friend pulls right, you’re going to drop him down the stairs.

  • Physics Chaos: The body snags on doorframes, knocks over vases, and slides off laundry carts. Every step is a potential disaster.

THREATS

The world is watching.

  • Civilians: If a guest sees the body, they scream. Screams attract Guards.

  • Security: They hunt noise. If they catch you with the body, it’s over.

Eyes & Noses: Security Cameras watch the hallways, while Guard Dogs can sniff out the body even if it's hidden inside a locker.

IMPROVISE YOUR ESCAPE

You have no weapons. You have no plan. You only have what you can find.

  • Scavenge: Turn the environment into your toolkit. Find a Wheelchair to roll the body past reception. Use a Mop to clean up blood trails. Throw a Squeaky Toy to distract a guard.

  • One Hand Only: You can hold an item, OR you can drag the body. You can’t do both. You’ll have to scream at your friends to open doors for you.

UNIQUE SCENARIOS

You aren't just hiding in one building. Every environment forces your team to adapt to new physics hazards and AI threats.

  • Crowded Public Spaces: Sneak through luxury hotel lobbies and balance the dead weight on top-heavy luggage carts. Just panic quietly when a nosy maid accidentally rolls away the laundry bin you used as a hiding spot.

  • High-Security Compounds: Survive freezing, heavily guarded bunkers where getting caught means the firing squad. Throw scavenged meat to distract sniffing guard dogs, or desperately hide from a terrifying, medal-clad Marshal who patrols the halls with a booming voice and zero patience.

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