Steam game

Unending Watch - Dead Man's Fingers

A steampunk extraction survival game built on brutal melee combat and constant tension. No guns—only heavy strikes, smart counters, and raw survival. Enemies hunt, adapt, and ambush. The world shifts mid-run. Extract with loot… or be claimed by the dark.

Coming soon December 30, 2026

By After Dark Gaming LLC

Windows Controller: full
View on Steam
Unending Watch - Dead Man's Fingers - After Dark Gaming LLC. Popular. Released December 30, 2026
Screenshot of Unending Watch - Dead Man's Fingers gameplay showing in-action mechanics Screenshot 2 of Unending Watch - Dead Man's Fingers - additional gameplay view Screenshot 3 of Unending Watch - Dead Man's Fingers - more gameplay footage Screenshot 4 of Unending Watch - Dead Man's Fingers - final gameplay screenshot

Overview

About this game

This is a steampunk extraction-driven experience built around tension, survival, and brutal close-quarters combat. Every run is a risk—what you bring in, what you extract with, and what hunts you along the way is never guaranteed.

Brutal Close-Combat Fighting

Combat is intimate, heavy, and physical. Every swing has weight. Every hit matters. There are no firearms—combat is built entirely around close-range weapons designed to feel raw, desperate, and punishing.

Players can:

    •    Chain heavy strikes and fast attacks

    •    Perform timed counters and defensive maneuvers

    •    Stagger, overwhelm, or crush enemies through positioning and momentum

Combat rewards awareness, timing, and aggression—not button-mashing.

Intelligent, Unpredictable Enemies

Enemies are not scripted targets. They think, react, and adapt.

    •    Enemies can hide, stalk, and ambush, using the environment to their advantage

    •    They make judgment-based decisions—retreating, flanking, or pressing an attack depending on the situation

    •    Darkness, sound, and player behavior influence how enemies respond

You’re not just fighting monsters—you’re being hunted.

Dynamic Environments

The world itself is unstable and hostile.

    •    Destructible walls and structures can open new paths—or new threats

    •    Environments can change mid-run, altering layouts, sightlines, and safe zones

    •    Player actions may permanently affect the level during an extraction attempt

No two runs feel the same, even in familiar locations.

Boss Encounters

Certain areas contain rare, high-threat bosses that may appear under specific conditions.

    •    Bosses are not guaranteed to spawn

    •    Encountering one is a high-risk, high-reward situation

    •    Choosing to engage—or escape—is always the player’s decision

These encounters are meant to feel dangerous, unexpected, and unforgettable.

Fear System (Planned Feature)

A Fear Meter will be introduced later in development and demonstrated to players.

    •    Fear builds through isolation, damage, enemy proximity, and environmental pressure

    •    High fear may impact perception, decision-making, or combat effectiveness

    •    Managing fear becomes part of survival, not just combat

The goal is to make tension a mechanic, not just a mood.

Tools of Survival

Players have access to a wide range of brutal, improvised tools:

    •    Multiple melee weapon types, each with unique strengths and combat styles

    •    Grenades built for disruption, area denial, or crowd control

    •    Traps that can slow, damage, lure, or manipulate enemies

Preparation matters—but improvisation is often the difference between extraction and death.

No cost picks

More free games like this

More

Same category

Same tags, different developer

More

More like this

Similar games

More RPG games