Steam game

高祖の世界

Inspired by PokeRouge, this game, Cats' World, adopts a retro visual effect similar to Snes Mode7, combines the framework of traditional turn-based games, and focuses on team development through automated battle and treasure grinding.

Coming soon June 23, 2026

By 超巨大战喵

Windows
View on Steam
高祖の世界 - 超巨大战喵. Popular. Released June 23, 2026
Screenshot of 高祖の世界 gameplay showing in-action mechanics Screenshot 2 of 高祖の世界 - additional gameplay view Screenshot 3 of 高祖の世界 - more gameplay footage Screenshot 4 of 高祖の世界 - final gameplay screenshot

Overview

About this game

Introduction

Inspired by PokeRouge, this game, "Cats' World", adopts a retro visual effect similar to Snes Mode7, combines the framework of traditional turn-based games, and focuses on team development through automated battle and treasure grinding.

You can retain your level and equipment for future battles. Equipment can be upgraded for better stats and crafted with specific attributes. The game features attribute counters, and skills need to be allocated wisely.

——————————Feature Introduction——————————

playing method

Complete challenges in different styles of the light rouge scene. Complete one challenge level and earn one point, until you complete the final challenge level. The highest level is 100. The levels are divided into combat, opportunity, shop, treasure chest, elite, and boss. The boss will refresh regularly in the 10x wave level. After defeating it, a new scene will be switched.

Equipment Introduction

Independent equipment system, allowing for the acquisition of different attributes

The equipment itself is not graded, so you don't need to worry about being forced to discard carefully upgraded equipment due to combat power inflation.

Skill Introduction

The equipment of skills is limited by professions. A character can only use 4 skills, but special mechanisms can allow the use of more skills. Skills can be released infinitely, but are affected by skill intervals.

Modernized operation

You can complete all operations in the game using only a mouse, as the functions that can be achieved with buttons and a gamepad are limited.

The current convenient operations include: auto-battle, acceleration, turning off special effects, logs, detailed information, damage prediction, status and attribute countermeasure relationship query, drag-and-drop equipment bar, batch recycling of equipment, locking equipment, and zooming in and out of the screen size

music player

Playing BGM is optional in this game. You can choose a BGM to play by opening the built-in music player, or you can directly mute the sound in the settings.

Demo version

Released, welcome to try

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