Steam game

Jump Broke

Play as a legless Mimic whose only way to move is by blasting gold coins at the ground, using physical recoil to jump. The rule is simple: 1 jump costs 1 gold coin. Precisely control the force and angle of every leap. Finish in heavy debt, or reach the summit decently with your treasure intact.

Coming soon 2026

By YXGame Studio

Windows Controller: full
View on Steam
Jump Broke - YXGame Studio. Popular. Released 2026
Screenshot of Jump Broke gameplay showing in-action mechanics Screenshot 2 of Jump Broke - additional gameplay view Screenshot 3 of Jump Broke - more gameplay footage Screenshot 4 of Jump Broke - final gameplay screenshot

Overview

About this game

📢 The Steam Next Fest Demo is officially LIVE! Download and play now!

Reaching the top is the goal, but how you get there is up to you.

In Jump Broke, you play as a legless Mimic. To reach the summit, your only means of movement is to eject coins from your body. This is not just a platforming challenge, but a gamble with your wealth.

Game Logic: Recoil Jumping

Due to your physiological limitations, you must blast coins toward the ground, using the physical recoil to launch yourself into the air.

  • 1 Jump = 1 Coin: Regardless of the jump height, every action consumes exactly 1 coin in real-time.

  • Precise Control: The game supports variable jump heights based on how long you hold the button. Manage your inputs carefully with limited resources.

Hardcore Challenge: A Tough Path to the Top

This is a highly challenging platformer:

  • Demanding Controls: Level design emphasizes mastery over jump timing, force, and precise angles.

  • Sunk Cost: Spikes and traps won’t charge you extra, but gravity will. Falling doesn't just waste the coins you spent to climb; a hard landing will make you spill your gold everywhere. Every mistake has a literal price.

Art Style

  • Simple Pixel Art: The game features clean and straightforward pixel graphics.

  • Hand-drawn Frame-by-frame Animation: Actions such as jumping, soaring, and landing are all hand-drawn frame-by-frame to ensure clear and solid gameplay feedback.

Two Endings: With Treasure or With Debt?

Running out of coins won't end the game, but it will change "how" you reach the top:

  • Bankrupt Victory: You can keep jumping even with a zero balance, but your bill will enter a state of debt.

  • Profitable Clearance: Only the most skilled players can stand at the peak with remaining treasure under strict resource constraints.

Can you reach the summit with your dignity—and your wallet—intact?

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