Steam game

Hitman: Blood Money

Money Talks. Silence Pays. Prepare to Make a Killing. When assassins from Agent 47's contract agency, The ICA, are eliminated in a series of hits, it seems a larger, more powerful agency has entered the fray. Sensing he may be a target, 47 travels to America, and prepares to make a killing.

$9.99 March 15, 2007

By Io-Interactive A/S

Windows
View on Steam
Hitman: Blood Money - Io-Interactive A/S. Popular. Released March 15, 2007
Screenshot of Hitman: Blood Money gameplay showing in-action mechanics Screenshot 2 of Hitman: Blood Money - additional gameplay view Screenshot 3 of Hitman: Blood Money - more gameplay footage Screenshot 4 of Hitman: Blood Money - final gameplay screenshot

Overview

About this game

Money Talks. Silence Pays. Prepare to Make a Killing. When assassins from Agent 47's contract agency, The ICA, are eliminated in a series of hits, it seems a larger, more powerful agency has entered the fray. Sensing he may be a target, 47 travels to America, and prepares to make a killing.

  • 'Blood Money' system: the cleaner the 'hit' the more money you receive which can be spent on bribing witnesses and police to reduce your notoriety, weapon customisation, specialist equipment and information.

  • Customisable weapons: modify Agent 47's custom weapons in a variety of ways including sound, recoil, rate of fire, damage, reload speed, accuracy and zoom.

  • Strong narrative: who is wiping out the ICA and what is their motivation?

  • New engine: the world of the assassin has never been so interactive or looked so good!

  • New gameplay techniques: including disarm, distraction, accidents, body disposal, human shield and decoy weapons.

  • New control and camera system: Agent 47 now moves independently of the camera.

  • New moves: Agent 47 can now climb, hide, scale ledges and automatically pass low obstacles.

  • Improved AI: guards will follow blood trails, investigate suspicious items and behaviour. New pathfinder engine provides improved tracking and movement with realistic enemy behaviour and interaction.

  • Soundtrack by BAFTA-winning composer Jesper Kyd.

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